Bright Memory Devs Pivot to a Gritty Third-Person Shooter

Bright Memory Devs Pivot to a Gritty Third-Person Shooter - Professional coverage

According to KitGuru.net, FYQD Studio, the developer behind 2020’s Bright Memory Infinite, has officially announced its next project. The team revealed on social media that they are now developing a third-person action shooter. The new game is set in the Republic of China during a period of turmoil, featuring clashing rival gangs and street violence. The project is currently in development, focusing on art assets and motion capture. The studio shared a selection of atmospheric screenshots but offered little else in terms of concrete gameplay details. More information is promised to be coming soon.

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A big genre switch

So, here’s the thing: this is a pretty significant pivot. Bright Memory Infinite was a pure, high-octane first-person shooter known for its crazy combat and visual flair. Jumping to a fully third-person project is a major shift in design philosophy. Now, they did add a third-person mode to Bright Memory in a free update later on, which makes you wonder. Was that just a fun experiment for players, or was it a low-stakes testing ground for the tech and feel of this new game? Probably a bit of both. It shows they’ve been thinking about this perspective for a while, but building a whole game around it is a different challenge entirely.

Atmosphere isn’t everything

The announcement leans heavily on vibe. “Turmoil,” “collapsing order,” “shadows”—it’s all very moody and cinematic. And look, the screenshots do suggest a rich atmosphere, which is great. But atmosphere alone doesn’t make a great action shooter. What’s the combat loop? Is it a character-driven story, or more of an arcadey experience? Bright Memory was basically a tech demo with fantastic combat; it was short and focused. Can FYQD Studio build out a compelling world and narrative to match their undeniable skill with visuals and action? That’s the big question. Moving from a linear FPS to what sounds like a more environmental, possibly open-ended third-person game is a huge step up in complexity.

Managing expectations

I think we need to be cautiously optimistic. FYQD is a small, incredibly talented team that punched way above its weight with Bright Memory. But “small team” and “ambitious third-person action game” are phrases that often have a rocky relationship. These projects are notorious for scope creep and development hell. The fact they’re focusing on art and mocap now is a classic early-to-mid development phase, which means we’re likely years away from release. They’ve earned goodwill with their support of their last game, but they’re also venturing into a much more crowded genre. They’ll need more than just cool screenshots to stand out. Basically, it’s a fascinating and risky move, and I’m genuinely curious to see if they can pull it off.

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