According to KitGuru.net, FYQD Studio, the developer behind 2020’s Bright Memory Infinite, has officially announced its next project. The team revealed on social media that they are now developing a third-person action shooter. The new game is set in the Republic of China during a period of turmoil, featuring clashing rival gangs and street violence. The project is currently in development, focusing on art assets and motion capture. The studio shared a selection of atmospheric screenshots but offered little else in terms of concrete gameplay details. More information is promised to be coming soon.
A big genre switch
So, here’s the thing: this is a pretty significant pivot. Bright Memory Infinite was a pure, high-octane first-person shooter known for its crazy combat and visual flair. Jumping to a fully third-person project is a major shift in design philosophy. Now, they did add a third-person mode to Bright Memory in a free update later on, which makes you wonder. Was that just a fun experiment for players, or was it a low-stakes testing ground for the tech and feel of this new game? Probably a bit of both. It shows they’ve been thinking about this perspective for a while, but building a whole game around it is a different challenge entirely.
Atmosphere isn’t everything
The announcement leans heavily on vibe. “Turmoil,” “collapsing order,” “shadows”—it’s all very moody and cinematic. And look, the screenshots do suggest a rich atmosphere, which is great. But atmosphere alone doesn’t make a great action shooter. What’s the combat loop? Is it a character-driven story, or more of an arcadey experience? Bright Memory was basically a tech demo with fantastic combat; it was short and focused. Can FYQD Studio build out a compelling world and narrative to match their undeniable skill with visuals and action? That’s the big question. Moving from a linear FPS to what sounds like a more environmental, possibly open-ended third-person game is a huge step up in complexity.
Managing expectations
I think we need to be cautiously optimistic. FYQD is a small, incredibly talented team that punched way above its weight with Bright Memory. But “small team” and “ambitious third-person action game” are phrases that often have a rocky relationship. These projects are notorious for scope creep and development hell. The fact they’re focusing on art and mocap now is a classic early-to-mid development phase, which means we’re likely years away from release. They’ve earned goodwill with their support of their last game, but they’re also venturing into a much more crowded genre. They’ll need more than just cool screenshots to stand out. Basically, it’s a fascinating and risky move, and I’m genuinely curious to see if they can pull it off.
