SteamOS is slowly, surely taking over PC gaming handhelds

SteamOS is slowly, surely taking over PC gaming handhelds - Professional coverage

According to Ars Technica, Lenovo has announced it will launch a version of its high-powered Legion Go 2 handheld with Valve’s SteamOS pre-installed starting in June. This new model, starting at $1,199, will pack a Ryzen Z2 Extreme processor, 32GB of memory, and an 8.8-inch OLED screen. This follows Lenovo’s release of a SteamOS version of the lower-end Legion Go S last spring, which actually outperformed its Windows counterpart in testing. Valve has been expanding SteamOS compatibility, with version 3.7 adding support for manual installation on other AMD handhelds like the ROG Ally. Furthermore, Valve engineers have signaled that official Arm support for SteamOS is coming, starting with the Arm-based Steam Frame VR headset, which could open the OS to a vast new range of devices. However, support for Nvidia GPUs on desktop remains a distant prospect due to immature open-source drivers.

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The slow creep away from Windows

Here’s the thing: SteamOS’s spread isn’t a revolution. It’s a quiet, persistent infiltration. Lenovo putting it on a flagship device like the Legion Go 2 is a huge vote of confidence. It proves that for a dedicated gaming handheld, a streamlined, purpose-built Linux OS isn’t just a hobbyist alternative—it can be a selling point. And when you consider that the earlier, cheaper model actually ran games better than Windows, it starts to make you wonder. Why are we still defaulting to a general-purpose OS on these specialized devices? The answer, of course, is library compatibility and inertia. But Valve is chipping away at both.

The Arm horizon and why it matters

This is where it gets really interesting. Valve’s engineers are openly talking about bringing SteamOS to Arm. That’s a big deal. Right now, SteamOS is tied to x86 architecture—the AMD chips in the Steam Deck, ROG Ally, and these Legion devices. The Arm ecosystem is a whole different world, packed with efficient, often cheaper chips that power everything from smartphones to tablets to a growing number of laptops and, yes, Android-based gaming handhelds.

Officially supporting Arm would blow the hardware doors wide open. We could see native SteamOS on a wild array of new portable form factors. Projects like the FEX emulator already let tinkerers run x86 Steam games on Arm devices, but native support is the holy grail. As Valve’s Pierre-Louis Griffais noted, for lower-power devices below the Steam Deck’s tier, Arm chips are often the competitive choice. Expanding PC gaming to include those options, instead of being “arbitrarily restricted,” is the stated goal. That’s a vision of a much more diverse and accessible portable PC gaming landscape.

The stubborn Nvidia problem

But for all this forward momentum, there’s one massive, green-colored roadblock. The desktop. Specifically, the vast swath of gaming PCs powered by Nvidia graphics cards. Valve has been pretty blunt about this: the open-source driver situation for Nvidia on Linux is “quite nascent.” It’s improving, but it’s not where it needs to be for Valve to put its official stamp on it. So, while your next handheld might seamlessly run SteamOS, your beastly desktop rig with an RTX 4090 probably won’t for the foreseeable future. It’s the final frontier, and conquering it depends more on Nvidia’s willingness to play nice with open-source than anything Valve can do alone.

What it all means

So what are we looking at? A future where the portable PC gaming segment increasingly bifurcates. You’ll have Windows handhelds for those who need that full, unfettered PC experience—or who are deeply tied to Game Pass or other non-Steam launchers. And you’ll have a growing SteamOS ecosystem, offering a more console-like, optimized experience on devices from Valve, Lenovo, and potentially many others. For companies building integrated systems, from gaming handhelds to industrial panel PCs where reliability and a locked-down environment are key, Linux-based solutions are often the top choice. Valve is essentially building the polished, gamer-focused version of that principle. It’s not about killing Windows. It’s about creating a viable, and maybe even superior, alternative for a specific use case. And it’s working.

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