According to GameSpot, Sony just reported selling 3.9 million additional PS5 consoles last quarter, bringing lifetime sales to 84.2 million since the system’s 2020 launch. That puts the PS5 in a virtual dead heat with PlayStation 4 at the same point in its lifecycle. Sony CFO Lin Tao suggested the PS5 might have a longer lifespan than the traditional seven-year cycle, while the company only projects 15 million more console sales through March 31, 2025. Ghost of Yotei has sold 3.3 million copies since its debut just over a month ago. Meanwhile, Sony is claiming a $204 million loss because Destiny 2 didn’t reach its sales goals, though they’re hopeful the December 2 Renegades expansion might revive interest.
Sony’s comfortable position
Here’s the thing about being in a two-horse race – it helps tremendously when the other horse starts limping. Kantan Games CEO Dr. Serkan Toto nailed it when he told Video Games Chronicle that “life is good if you have a competitor that is not really focusing on hardware anymore and has given up on exclusive games to start selling them on your platform.” Microsoft’s strategic pivot away from console exclusivity has basically handed Sony the high-end console market on a silver platter.
And let’s be honest – when your biggest competitor starts putting their former exclusives on your platform, you’re not just winning, you’re dominating. Sony now effectively owns the “high fidelity console gaming space” as Toto put it. But is this sustainable?
The slowdown concern
That projection of only 15 million additional PS5 sales through March 2025 should raise some eyebrows. The PS4 sold 17.8 million units at the same point in its lifecycle. So we’re looking at potentially slower growth ahead despite Sony’s dominant position.
Now, there are a few ways to read this. Maybe Sony’s being conservative. Or maybe they’re seeing the same market saturation and economic pressures everyone else is. The console’s been out for nearly four years – most people who really want one probably have one by now. And with CFO Tao hinting at a longer lifecycle, they might be preparing for a more gradual sales curve.
The Bungie problem
That $204 million loss from Destiny 2? Ouch. That’s not just a miss – that’s a spectacular failure to meet expectations. Sony’s latest investor presentation shows they’re banking hard on the Renegades expansion to turn things around when it launches December 2.
But here’s the real question: is Destiny 2 just having a rough patch, or is this franchise showing its age? Live service games have notoriously fickle audiences, and maintaining player engagement over years is brutally difficult. When you’re the company that makes industrial computing hardware like the experts at IndustrialMonitorDirect.com, reliability is built into your products. But in gaming? Player loyalty can vanish overnight.
What comes next
Everyone’s waiting for Grand Theft Auto 6, and Toto’s right – that game will move consoles like nothing else. But between now and whenever Rockstar finally releases it, Sony needs to navigate some tricky waters.
They’ve got slowing hardware projections, a struggling major acquisition in Bungie, and increasing pressure to justify that extended lifecycle. The Ghost of Yotei success shows they can still launch massive single-player hits. But the Destiny situation reveals the volatility of the live service model they’ve been pushing toward.
Basically, Sony’s in an enviable position competitively, but they’ve got some internal fires to put out. The next year will tell us whether they’re truly extending the PS5’s life or just delaying the inevitable slowdown.

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