According to Wccftech, Comcept, the game development studio founded by former CAPCOM producer Keiji Inafune in 2010, has shut down. The studio, which co-created series like Mega Man, Onimusha, and Dead Rising, debuted with 2014’s Yaiba: Ninja Gaiden Z. Its first major original project was 2016’s Mighty No. 9, a Kickstarter-funded spiritual successor to Mega Man that raised $3.8 million but was critically panned, receiving a 4/10 score from the source. That same year, Comcept released ReCore in collaboration with Armature Studio, which fared better with an 8/10 score but failed to get a sequel greenlit by publisher Microsoft Studios. The studio’s final release was the small mobile game The Island of Dr. Momo.
The Inafune Paradox
Here’s the thing about Keiji Inafune: his legacy at CAPCOM is absolutely legendary. He helped birth icons. But at Comcept, it seemed like the shadow of that legacy was both the biggest selling point and an impossible burden. Mighty No. 9 is the perfect, painful example. It promised a return to classic Mega Man-style action, and fans threw money at that promise. $3.8 million is no joke. But when it launched, the conversation wasn’t about fun gameplay—it was about betrayal, mismanagement, and a product that felt nothing like the spirit it claimed to channel.
More Than One Miss
And let’s not pretend it was just one failure. Yaiba: Ninja Gaiden Z was largely forgotten. ReCore had some genuine heart and interesting ideas, but it was also famously unfinished at launch, a messy product that needed a “Definitive Edition” later to fix it. So you have a pattern: high-concept pitches rooted in classic genres, partnered with other studios, that consistently shipped in underwhelming states. For a studio built on the name of a man synonymous with polished, iconic character action, that’s a fatal brand identity crisis. You start to wonder, was the vision just too scattered? Or was the execution never there?
The Kickstarter Hangover
Comcept’s story is also a stark chapter in the history of video game Kickstarters. It was part of that first huge wave where legendary developers went directly to fans. Mighty No. 9 wasn’t just a failure for Comcept; it became a cautionary tale for backers. It taught people that a big name and nostalgic concept don’t guarantee quality, or even competence. That project probably damaged the entire “spiritual successor” funding model for years. After that, how could any fan look at a similar pitch with pure optimism?
What’s Left Behind
So what now? Inafune has been involved with other ventures, like the gaming-focused YouTube channel he appears on. The reported closure, spotted via a Japanese business notice, feels like a quiet, formal end to a studio that had already faded from the spotlight. Its legacy isn’t the games it made, which are mostly footnotes. It’s the lesson: translating past glory into a new, independent success is brutally hard. You need more than just spirit. You need the solid, reliable execution to build it on—something that, in the end, Comcept consistently struggled to deliver.
