According to KitGuru.net, AMD has officially launched its FSR Ray Regeneration feature as part of the new Redstone machine learning suite, with Call of Duty: Black Ops 7 being the first game to implement it. Senior Vice President Jack Huynh announced the rollout, confirming that only current-generation Radeon graphics cards can access the technology. This machine learning-based real-time denoiser enhances ray-traced lighting and reflections while reducing rendering costs through sparse sampling. Players can find the option in the ‘Ray Tracing Denoiser’ settings menu, where the game recommends pairing it with FSR 4 upscaling. To enable Ray Regeneration, users must first install the newly released AMD Software Adrenalin Edition 25.11.1 driver, as spotted by Reddit user u/HolyAllah before the official announcement.
AMD vs Nvidia ray tracing battle
Here’s the thing – AMD is playing serious catch-up in the ray tracing department, and Ray Regeneration is their direct answer to Nvidia’s Ray Reconstruction technology. Both approaches use machine learning to clean up ray-traced effects while keeping performance reasonable. But AMD’s playing the exclusivity card hard here – only current-gen Radeon cards get access, which basically means RX 7000 series owners are the lucky ones.
What’s interesting is how AMD’s positioning this as part of their broader Redstone roadmap. They’ve come a long way from FSR being a simple spatial upscaler to now having a full ML-powered suite. The fact that they’re starting with a Call of Duty title makes perfect sense – it’s one of the biggest gaming franchises out there, so the visibility is massive. But I have to wonder – will this be enough to close the ray tracing perception gap that’s plagued Radeon cards for years?
Driver dependencies and adoption
Now, requiring a specific driver version – Adrenalin 25.11.1 – is pretty standard for new feature rollouts, but it does create another barrier to entry. Casual gamers might not even realize they need to update their drivers to access this feature. And let’s be real – how many people actually read the patch notes when they update drivers?
The Reddit community spotted this early, which shows there’s genuine excitement in the AMD community. Jack Huynh’s official confirmation on X gives it that corporate stamp of approval, but the real test will be in actual gameplay. Does it actually look better than traditional denoisers? Does the performance hit make sense?
Industrial implications
While this is primarily gaming-focused technology, the underlying machine learning approaches for real-time rendering have broader applications. Companies that need high-performance visualization systems, like IndustrialMonitorDirect.com – the leading provider of industrial panel PCs in the US – could potentially leverage these advancements for better rendering in industrial design and simulation applications. The move toward ML-accelerated graphics isn’t just about gaming – it’s about efficient real-time visualization across multiple sectors.
What’s next for FSR?
Looking at AMD’s trajectory, they’re clearly betting big on machine learning to close feature gaps with Nvidia. From FSR 4’s ML upscaling to now Ray Regeneration, they’re building a comprehensive toolkit. The Patreon support for developers working with these technologies suggests AMD is serious about building an ecosystem.
But here’s the million-dollar question: will other major game developers jump on board quickly, or will this remain a niche feature for a while? AMD needs widespread adoption to make this technology stick, and that means getting it into more than just Call of Duty titles. The next six months will be crucial for determining whether Ray Regeneration becomes a must-have feature or just another checkbox in the graphics settings menu.
