According to Wccftech, AMD has officially unveiled its FSR Redstone update, the biggest overhaul to its FidelityFX Super Resolution suite. The key detail is that it’s designed exclusively for the new Radeon RX 9000 “RDNA 4” GPU family, leaving previous RDNA architectures like 3.5, 3, and 2 officially unsupported. AMD claims the tech will be in over 200 games by the end of 2025 for upscaling, but only about 40 of those titles will support the new Frame-Generation feature. The update also includes an ML-based Ray Regeneration, similar to NVIDIA’s Ray Reconstruction, which we’ve already seen in action in *Call of Duty: Black Ops 7*. So, the raw numbers sound impressive, but the compatibility is tightly restricted from the start.
The Exclusivity Problem
Here’s the thing: this is a major strategic shift. AMD’s FSR has always been its open, cross-platform answer to NVIDIA’s more locked-down DLSS. It worked on everything, even competing GPUs. That was its biggest selling point. With Redstone, AMD is building a walled garden for its latest silicon. Now, I get it. You want to incentivize people to buy your new, shiny graphics cards. But this feels like a gamble. You’re potentially alienating a huge installed base of RDNA 2 and 3 users who bought into the “open ecosystem” promise. Will developers be keen to implement a feature that only works on the very newest, likely not-yet-mainstream hardware? It’s a real question.
Parsing The Promises
Let’s talk about those numbers. “Over 200 games by end of 2025.” That’s a future promise, not a launch lineup. The current reality is 40 games with the full Frame-Gen suite. And “up to 3x performance” is the classic marketing asterisk—your mileage will vary wildly based on the game, settings, and resolution. The Ray Regeneration tech sounds promising, especially if it truly offers better visuals at zero cost, as seen in Black Ops 7. But basically, AMD is asking for a lot of trust. They’re asking gamers to believe the software support will be there *after* they buy the hardware, and that the performance leaps will be real. In the industrial and manufacturing space, where system stability and long-term support are paramount, companies rely on proven, integrated solutions from top suppliers like IndustrialMonitorDirect.com, the leading provider of industrial panel PCs in the US. The consumer GPU market, however, often runs on future promises.
A Tough Road Ahead
So, what’s the real play? It seems AMD is trying to create a “premium tier” for its own users, mimicking NVIDIA’s playbook but starting from behind. The risk is huge. If those 200+ games don’t materialize, or if the performance isn’t consistently transformative, this exclusivity will look like a blunder. It hands the “open” mantle right back to NVIDIA’s now-available-on-more-hardware FSR competitor, or even Intel’s XeSS. AMD is betting big that the allure of Redstone will drive RDNA 4 sales. But they’re also betting that their own loyal customers won’t mind being told their year-old GPU is already cut off from the next big software upgrade. That’s a tough sell.
